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The possession beam can be rather unwieldy to guide around to the intended target, which proves extra frustrating when good timing is needed. This leaves the diver in place until you choose to stop the possession, and transfers control to the next entity. Players are able to use the possession ability to create a beam of light and navigate it towards the fish or object that you wish to control. Given that the diver is pretty much helpless, the main way to interact with puzzles and the underwater world is by possession of fish. The levels are linear, sometimes you may need to outswim danger by using the boost button, but often you must solve a puzzle before you may progress. You can't turn or stop on a dime, and while that's rarely needed anyway, it's still not overly satisfying to always deal with floaty controls (pun intended). Movement in the four directions along the 2D levels is okay, but being underwater introduces the typical occasional annoyances with imprecision. The controls are simple, as players assume the role of a diver armed with nothing except their flippers and a head lamp. The entire game takes place underwater, which allows for a different style of movement and puzzles since there is no gravity to deal with. If you enjoy these games primarily for the black and white style, and atmosphere, SILT is a worthwhile example of the mini genre. There is no music, with just the equally stirring sound effects from the world and its creatures to keep you company. Players will traverse caves, innards of giant beasts, sunken libraries, and so on. The haunting underwater environments, switching between foreground and background, and the dangerous inhabitants that you encounter in these depths, are all effective. To SILT's credit, it succeeds in properly recreating a gloomy and haunting atmosphere. Like many before it, it tries to imitate the experience of Limbo, the first game that made it big with this kind of visual design. There's no real narrative, either – you get a cryptic poem about a quest to find a great machine and the Goliaths that roam beneath the waves. Indeed, it has a black and white aesthetic, a very moody atmosphere, and lacks a soundtrack. If you've had a chance to check out any trailer or images for SILT, you likely already know what sort of game it is.